Coles

Loading Inventory...
3d Asset Creating Pipeline Using Maya And Mudbox

3d Asset Creating Pipeline Using Maya And Mudbox

By None

Current price: $88.95
Visit retailer's website
3d Asset Creating Pipeline Using Maya And Mudbox

Coles

3d Asset Creating Pipeline Using Maya And Mudbox

By None

Current price: $88.95
Loading Inventory...

Size: Paperback

Visit retailer's website
*Product information and pricing may vary - to confirm current pricing, availability, shipping, and return information please contact Coles. In the event of a pricing discrepancy, the retailer's price will apply.
This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.   Key Features Learn how to create interesting models from primitive shapes in an easy-to-follow, class-room tested, consistent method. Explore all the major requirements to creating highly detailed models. Use industry standard tools for modeling and rigging animation. Included are key chapter objectives fro students and supplemental objectives for instructors to modify. Each lesson builds on the prior lessons so there is constant reinforcement while moving forward, including examples for each lesson available from each save point.
This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.   Key Features Learn how to create interesting models from primitive shapes in an easy-to-follow, class-room tested, consistent method. Explore all the major requirements to creating highly detailed models. Use industry standard tools for modeling and rigging animation. Included are key chapter objectives fro students and supplemental objectives for instructors to modify. Each lesson builds on the prior lessons so there is constant reinforcement while moving forward, including examples for each lesson available from each save point.

More About Coles at Pine Centre

Shop Coles for bestselling books, toys, stationary, and so much more!

3079 Massey Dr, Prince George, BC V2N 1R4, Canada

Find Coles at Pine Centre in Prince George, BC

Visit Coles at Pine Centre in Prince George, BC
Powered by Adeptmind